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THTR 102 - Introduction to Theater Production

This is the course I have taught more than any other during my tenure at Indiana State University. The experiences explored through the course are essential to preparing students for success in our Entertainment Design & Technology areas. Students have their first backstage experience and learn the methods for ensuring safe and successful theatrical production. 

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As this course is delivered every semester, it is one that I have spent a great deal of time thinking about how to deliver in the most effective ways. Accordingly, I have continuously re-worked the course content to reach students where they are and to help them to succeed.

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In the syllabus below (which I am using for the first time this semester), I have transformed the class into an entirely experienced-based course. All material is presented through both discussions and hands-on workshops, giving students opportunities to explore the material in tangible ways. Further, students have the opportunity to initiate their own theatrical ideas through the development of design concepts and accompanying production elements over the course of the semester.

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Below the photo on this page is an example assignment.

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Course Project Instructions: Intro. to Theatre Production — THTR 102

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Objective: Develop and present a complete production design concept for a short play. This project will integrate your creativity and skills from lighting, sound, stage management, video and projection, and technical communication.

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Project Overview: In this course project, you will create a design concept for a theatrical production based on the selected play. You will address all aspects of production design, including set, lighting, sound, video/projection and stage management. Your project will culminate in a final presentation during the Final Exam period at the end of the semester.

 

Project Breakdown and Instructions

 

Week 1: Project Introduction

  • 8/26: Introduction to the course project. Review the project scope, expectations, and evaluation criteria.

 

Week 3-4: Concept Development

  • 9/6: Discuss the plays, start brainstorming ideas. Analyze the play's themes, setting, and characters

  • 9/9: Start developing your design concept and mood board. 

  • 9/11: Present your initial concept and receive feedback.

 

Deliverable: Draft Concept statement and Mood Board.

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​Week 5-6: Set Design

  • 9/16: Hands on workshop — arranging 3D space in the Black Box

  • 9/18: Hands on workshop — Creating a ground plan 

  • 9/20: Receive feedback on your design idea and ground plan

  • 9/23: Translate your ground plan into a 3D digital model

  • 9/25: Present final set design to class​

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Deliverable: Final Concept Statement and Ground Plan — 25 points due 9/20

Set Design 3D Model — 25 points due 9/25

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Week 6-7: Lighting Design

  • 9/27: Basics of stage lighting, start developing lighting ideas

  • 9/30: Hands-on workshop — introducing lighting controls

  • 10/2: Integrating lighting and scenery in. Agument3d

  • 10/4: Hands-on workshop to set up lighting and learn safety protocols

 

Deliverable: Lighting Cue Sheet and Nomad File — 25 points due 10/9

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Week 9-10: Sound Design

  • 10/14: Introduction to sound design, start creating a sound design plan

  • 10/16: Hands-on workshop to set up sound and learn safety protocols

  • 10/21: Hands-on workshop to create sound cues

  • 10/23: Hands-on workshop to implement sound cues

  • 10/25: Present Sound & Lighting Design ideas to class

 

Deliverable: Sound Design Cue Sheet and QLab file — 25 points due 10/25

 

Week 11-12: Video and Projection

  • 10/28: Introduction to Video & Projection, start developing a projection plan

  • 10/30: Introduction to Video technology 

  • 11/1: Hands-on workshop to create and edit video content

  • 11/4: Hands-on workshop to implement projection playback

 

Deliverable: Projection Cue Sheet and QLab file — 25 points due 11/6

 

Week 12-13: Stage Management

  • 11/8: Role of the Stage manager, start developing a stage management plan  and prompt book

  • 11/11: Guest speaker — a conversation about safety considerations 

  • 11/13: Hands on workshop to simulate a rehearsal process & take blocking 

 

Deliverable: Stage Management Prompt Book (file) — 25 points due 11/15

 

Week 14: Costume Design

  • 11/18: Guest Speaker — An introduction to costume design

  • 11/20: Hands on workshop to create a character’s costume

 

Deliverable: Costume research collage — due as part of final presentation

 

Week 16: Prepare Final Presentation and Reflection

  • 11/22: Review Final Presentation requirements

  • 12/2: Instructor consultations and feedback

  • 12/2: Instructor consultations and feedback

  • 12/9: 1pm Final Exam Period — Present Final Projects 100 points

 

Deliverables:

  • Final Presentation: Complete package including set, lighting, sound, video and projection design; stage management plan and costume research — 70 points.

  • Reflection Paper: Discuss your design process, challenges faced, and lessons learned — 30 points

 

Evaluation Criteria:

  • Creativity, Innovation and Completeness: Originality and inventiveness in design concepts and degree of completeness of the work

  • Integration and Cohesion: How well the design elements work together to support the play.

  • Technical Proficiency: Accuracy and effectiveness of the technical elements of your project 

  • Presentation and Communication: Clarity and professionalism in presenting your design and communicating design ideas and details

 

This project allows students to demonstrate their comprehensive understanding of theatre production, combining all aspects of design and technical communication into a cohesive final presentation.

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